
For Warhammer Age of Sigmar: Realm War, Balisti worked closely with PixelToys across the full animation pipeline, handling rigging, animation and asset delivery for a large roster of player and NPC characters. The scope covered a high volume of gameplay animations and emotes, with Balisti taking a hands-on creative role throughout, contributing concepts and character movement ideas rather than simply executing a brief. The result was a stylized, character-rich mobile experience delivered to a standard PixelToys were very happy with.