
For Anthem, Balisti delivered an extensive scope of character and creature animation services across in-game cinematics, including high-volume performance capture cleanup with facial and body animation pushed to full cinematic fidelity. The creature roster across the Anthem world demanded significant keyframe animation output across a diverse range of designs, each brought to the same quality bar as the character work. The engagement ran over an extended period, and BioWare's satisfaction with the delivery led directly to repeat work with the studio.