
For Dragon Age: The Veilguard, Balisti delivered character and creature animation services across in-game cinematic sequences, providing mocap cleanup for both NPCs and player characters alongside hyperreal keyframe animation for creatures to a full AAA quality standard. A significant technical challenge on the project was ensuring all character animations remained seamless across BioWare's player customisation system and accommodating the full range of body shapes, sizes, and proportions that players could select without compromising animation integrity at any point. BioWare commended Balisti on both quality and turnaround.