Exodus

Balisti joined Archetype Entertainment on Exodus at the pre- production phase, helping to define the animation workflow and pipeline from the beginning.

Now in full production, the project has grown into a high-volume scope of performance capture cleanup across in-game cutscenes, with both facial and body animation pushed to the highest fidelity standard,
alongside NPC mocap cleanup and high-fidelity creature keyframe animation across multiple characters of varying sizes and shapes.
We look forward to sharing more once the game is out.

Client
Archetype Entertainment
Service
Provided: Currently in production
Year
2021 - Current